• Oyku Yamak

    Game Programmer - Technical Artist

  • Dialogue Graph Tool

    Dialogue Graph

    Custom Unity Editor Tool for branching dialogue

    #Unity #ToolDesign #UI
    Algorave

    Algorave

    AV performance at algorave TR

    #TouchDesigner #Unity #VJ
    Gurbet

    Gurbet

    Live VJing with custom shaders

    #VJ #Unity #VFX
    The Cycle

    The Cycle

    Interactive installation at Aalto, Finland

    #InteractiveArt #TouchDesigner #VFX




    • >Dialogue Graph Tool for Unity*

      A fully custom dialogue editor for Unity using GraphView and UIElements. It supports runtime conditions, triggers, JSON serialization, and modular branching logic.

      Dialogue Tool screenshot
      • OOP oriented data structure for stroing player/NPC dialogue
      • Runtime-usable ScriptableObject + JSON container
      • Custom inspectors and save/load tools
      • Detailed documentation available on repo*
      Dialogue Tool screenshot





    • >Algorave Istanbul 1.18.25

      Role: Live VJ, Shader Artist, Tool Developer (Touch Designer / Unity)

      An audio-visual performance by yuko, Uzak, Arian, and Baramuk, performed at nohextended.

      Unity HDRP + real-time point cloud VFX (fed via Spout from TouchDesigner), combined with live Stable Diffusion outputs and synced lighting/audio-reactive systems.

      Algorave Istanbul




    • >Gurbet - Alter Egos: Audio Visual Showcase | NYU ITP

      Role: Live VJ, Shader Artist, Tool Developer (Touch Designer / Unity)

      alterego

      Gurbet is an experimental Unity-based VJ performance featuring a custom-built datamosh shader, presented at the "AlterEgos: Audio Visual Showcase" hosted by Ali Santana at NYU ITP.

      The piece uses motion vectors and accumulation buffers to simulate compression glitch artifacts. It was performed live using camera-based movement blending with real-time video and post-processing.

      Soundtrack: Hey Douglas - Deterjan.

      Watch the showcase video below:

      View Datamosh Shader on GitHub →






    • >The Cycle - Aalto University

      Role: Co-Creator, Visuals + Installation Systems

      The Cycle - Info

      The Cycle is an interactive film-installation that links water cycles to human emotion. It was built with TouchDesigner and Azure Kinect to visualize participant movement as environmental change.

      Participants affect real-time visuals through movement. The system uses generative VFX, noise mapping, and projection blending to convey cyclical transformation. Film shot in Helsinki.



    • >Itch.io Games

      Some personal experiments and jam games hosted on Itch.io:



    • >Miscellaneous Visuals

      Mosh Shader Test

    • github @oykuyamakov
      instagram: @madayten
      itch.io @yuko

      oykuyamak@gmail.com