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>Dialogue Graph Tool for Unity*
A fully custom dialogue editor for Unity using GraphView and UIElements. It supports runtime conditions, triggers, JSON serialization, and modular branching logic.
- OOP oriented data structure for stroing player/NPC dialogue
- Runtime-usable ScriptableObject + JSON container
- Custom inspectors and save/load tools
- Detailed documentation available on repo*
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>Algorave Istanbul 1.18.25
Role: Live VJ, Shader Artist, Tool Developer (Touch Designer / Unity)
An audio-visual performance by yuko, Uzak, Arian, and Baramuk, performed at nohextended.
Unity HDRP + real-time point cloud VFX (fed via Spout from TouchDesigner), combined with live Stable Diffusion outputs and synced lighting/audio-reactive systems.
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>Gurbet - Alter Egos: Audio Visual Showcase | NYU ITP
Role: Live VJ, Shader Artist, Tool Developer (Touch Designer / Unity)
Gurbet is an experimental Unity-based VJ performance featuring a custom-built datamosh shader, presented at the "AlterEgos: Audio Visual Showcase" hosted by Ali Santana at NYU ITP.
The piece uses motion vectors and accumulation buffers to simulate compression glitch artifacts. It was performed live using camera-based movement blending with real-time video and post-processing.
Soundtrack: Hey Douglas - Deterjan.
Watch the showcase video below:
View Datamosh Shader on GitHub →
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>The Cycle - Aalto University
Role: Co-Creator, Visuals + Installation Systems
The Cycle is an interactive film-installation that links water cycles to human emotion. It was built with TouchDesigner and Azure Kinect to visualize participant movement as environmental change.
Participants affect real-time visuals through movement. The system uses generative VFX, noise mapping, and projection blending to convey cyclical transformation. Film shot in Helsinki.
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>Itch.io Games
Some personal experiments and jam games hosted on Itch.io:
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>Miscellaneous Visuals
Mosh Shader Test
github @oykuyamakov
instagram: @madayten
itch.io @yuko