• Oyku Yamak

    Game Programmer - Technical Artist

  • Istanbul

    Istanbul

    3D first-person exploration game

    #Unity #Blender
    Highrollers

    Highrollers

    3D boss-battler RPG

    #Unity
    Merge Barista

    Merge Barista

    Casual mobile game published by Zynga

    #Unity #Mobile
    Belgrad Park

    Belgrad Park

    3D first-person horror game

    #Unity

    • Istanbul Poster

      Istanbul is a 3D first person, narrative-driven exploration game that takes place in a haunting reconstruction of Istanbul. The game reflects on migration, longing, and urban transformation through atmospheric storytelling and interactive systems.

      Istanbul gif 2 Istanbul gif 2

      Role: Solo Developer, Gameplay Programmer (Unity), Technical Artist (HLSL/Shader Graph), 3D Artist(Blender), Narrative Designer (CDs)


      • Node Based Dialogue Editor : OOP oriented custom node-based dialogue editorh with runtime JSON parsing, and scalable logic architecture. View it on GitHub
      • Shader Work : Custom HLSL/Shader Graph effects for outlines, distortion, parallax fog, glitch feedback
      • 3D Art: Modeled assets in Blender, optimized for low-poly visuals and high performance
      • C# Systems : OOP oriented game systems, custom game event management, and 3d physics
      • Performance : Async loading, GPU-conscious design, low-overhead FX and visuals

      Presented at: NYU Game Center Spring Showcase 2025, NYC Games Festival 2025, GDC 2025


      Istanbul 1 Istanbul 3 Istanbul 2 Istanbul 4



    • THigh Rollers - Photo 1

      High Rollers* is a 3D action boss-battler blending rogue-lite powerups, punchy combat, and handcrafted enemy encounters. wishlist High Rollers on Steam*

      Role: Lead Gameplay Programmer (Unity), Technical Artis (HLSL / Shader Graph), Project Manager

      • Gameplay Systems : Designed and implemented combat systems, AI NPC behavior and player progression
      • Visual Effects : Special effects with Unity’s VFX Graph and HLSL; integrated 3D assets
      • Tooling Design : Developed custom editor tools to streamline design iteration and gameplay tuning
      • Optimization : Conducted GPU/CPU profiling; improved performance via batching, load balancing, and Addressables

      Achievements:

      Watch the trailer here:






    • Merge Barista*

      A mobile puzzle/merge game developed and launched with Zerosum and published by Zynga. The game features merge gameplay, live content updated, and a coffee shop meta.

      Merge Barista - Photo 2 Merge Barista - Photo 2 Merge Barista - Photo 2

      Role: C# Programmer

      • LiveOps Programming : Addressables, user profiles, ads and monetization
      • System Design : OOP oriented system design, meta implementation, user progression tracking
      • Collaboration : Worked as a programmer with team of 11 , directly with level designers and UI artists, shipped monthly updates

      Play Merge Barista on the App Store

      Check out this gameplay video of Merge Barista on youtube, shared by a player!



    • Belgrad Park - Photo 1

      Belgrad Park* a short-form 3D horror experience about urban legends and true crime storytelling. Built in Unity with a team of 3 and showcased at NYU Game Center’s Spring 2024 showcase

      belgrad

      Role: C# Programmer, Game Designer, Technical Artist (Shader Graph / HLSL)


      • Design: level and environment design, 3d modeling with blender
      • Programming: 3d gameplay implementation, custom 3d physics based interaction system


      check out this gameplay video of Belgrad Park on youtube, shared by a player!



    • Itch.io Projects

      Find more experimental, weird, and playful works on my Itch.io page* — including tools, screensavers, and game jams.



    • Cultural Games Talk

      My talk at NYU Game Center on cultural authenticity, memory, and resistance in game design.



    • github @oykuyamakov
      instagram: @madayten
      itch.io @yuko

      oykuyamak@gmail.com